Using Breakable Toys

I am a strong believer in not being afraid to fail. Failure is how we learn and improve. If you are not facing failure, then perhaps you are not pushing yourself hard enough. It is difficult to grow as an individual and certainly as a software developer if you are not pushing your personal limits. Pushing the limits of what you are comfortable with will inevitably mean failure at one point or another. It is important to know that failure is perfectly acceptable, and learning from your failures helps you to grow.

I was relieved to learn that the ideas presented in Hoover and Oshineye’s¬†Apprenticeship Patterns¬†aligned so well with my personal thinking. The Breakable Toys pattern specifically mentions not being afraid to fail, and gives advice on creating a safe environment to try things. Because it would be dangerous and risky to do your experimenting at work, Hoover and Oshineye recommend creating a safe space. What you create in your safe space should be relevant to your work as an apprentice, and similar in toolset but smaller in scope.

While I have made quite a few of my own programs just messing around to gain familiarity with a particular subject or idea, the specific nature of these programs makes them lose relevance quickly. They are abandoned shortly after they serve their purpose of familiarizing me with an idea. I like the solution presented by Hoover and Oshineye to create software such as a wiki, game, blog, or IRC client. These types of software will not lose their relevancy, as they can be continuously used and further developed. New features can be added that not only serve practical uses, but allow for new opportunities for learning and practice.

Creating software for personal use is far less risky than playing around on company time. If you do it right, you may even get something useful in addition to the knowledge you gain from your failures. I am looking forward to attempting to develop one of the suggested tools suggested in the Breakable Toys pattern. While I do not think I will be writing any software that lives up to Torvald’s breakable toy, I can certainly appreciate the value in trying, and also in failing.

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